Research

From 2008 - 2011, I studied human-computer interaction and user experience.

Research Interest

Why do millions of gamers religiously return to online and social games daily? What attracts them to these gaming experiences?

In my research, I study what about these games results in strong engagement. Through heuristic evaluations and user studies, I developed a framework inspired from personality profiling to categorize game experiences.


Research Publications

  • Looi, Q. E., See, S. L. (2012) Applying Politeness Maxims in Social Robotics Polite Dialogue, in 7th International Conference on Human-Robot Interaction Proceedings. ISBN: 978-1-4503-1063-5. ACM, 2012, pp. 189-190
  • Looi, Q. E., See, S. L. (2011) Balancing Safety and Danger in Gaming for Better User Engagement, in The 8th International Conference on Information, Communications and Signal Processing Proceedings. ISBN: 978-1-4577-0029-3. IEEE, 2012, pp. 1-5
  • Looi, Q. E., See, S. L. (2011) Assessing the Suitability of MMORPGs as Educational Games Using HCI Evaluation Methods, in Communications in Computer and Information Science, Volume 252, Part 3. ISBN 978-3-642-25453-6. Springer Berlin Heidelberg, 2011, pp. 289-298.
  • Looi, Q. E., See, S. L., Tay, C. S., Ng, G. K. (2011) Understanding Users by their D.I.S.C. Personality through Interactive Gaming, in HCI International Proceedings 2011, Communications in Computer and Information Science, Volume 173, Part IV. ISBN: 978-3-642-22098-2. Springer Berlin Heidelberg, 2011, pp. 312-316
  • Looi, Q. E., See, S. L., Ng, H. L. I., Sim, A. S. (2011) Adopting a User-Centric Approach to Evaluate HCI in Online Games in The 3rd International Conference on Computer Engineering and Technology Proceedings, Session 1, ISBN: 978-079-1859735. ASME, 2011, pp. 35-40
  • Looi, Q. E., See, S. L. (2011) The Applicability of Gricean Maxims in Social Robotics Polite Dialogue, in 6th International Conference on Human-Robot Interaction Proceedings. ISBN: 978-1-4503-0561-7. ACM, 2011, pp. 195-196
  • Looi, Q. E. (2011), Modularizing Scratch Code to Develop Interactive Media Content, in the International Multi-Conference of Engineers and Computer Scientists Proceedings, Vol. 1, ISBN: 978-988-18210-3-4. IAENG, 2011, pp. 755-760
  • Looi, Q. E., See, S. L. (2011) Building Successful Games in Education by Improving HCI to Engage Students, in International Technology, Education and Development Conference Proceedings, ISBN: 978-84-614-7423-3. IATED, 2011, pp. 2625-2629
  • Looi, Q. E., Galinato, J. (2011) Designing Computer Games to Measure ICT-Enhanced Skills in Children Aged 10-12, in International Technology, Education and Development Conference Proceedings, ISBN: 978-84-614-7423-3. IATED, 2011, pp. 4978-4986
  • Looi, Q. E. & See, S.L. (2010), Effectively Engaging Students in Educational Games by Deploying HCI Evaluation Methods, in the World Congress on Engineering and Computer Science Proceedings, Vol. 1, ISBN: 978-988-17012-0-6. IAENG, 2010, pp. 272-275
  • Looi, Q. E. & See, S.L. (2010), Social Games—Analysing Human Computer Interaction Using a Video Diary Method, in The 2nd International Conference on Computer Engineering and Technology Proceedings, Vol. 3, ISBN 978-1-4244-6350-3. IEEE, 2010, pp. 509-512
  • See, S.L., Tan, M. & Looi, Q. E. (2009), Towards Better Human Robot Interaction: Understand Human Computer Interaction in Social Gaming Using a Video-Enhanced Diary Method, in Progress in Robotics, Communications in Computer and Information Science, Vol. 44. ISBN 978-3-642-03985-0. Springer Berlin Heidelberg, 2009, pp. 119-127
  • Tan, M., Looi, Q. E. & See, S.L. (2008), Social Gaming–What Attracts the Most Attention? An Investigation Using an Improved Diary Method, in Advances in Computer Entertainment Technology, 352 ACM 2008, ISBN 978-1-60558-393-8, 2008, pg 415